control

Weezing Scolipede Combo

Pokémon

  • Koffing x2
  • Weezing x2
  • Venipede x2
  • Whirlipede x2
  • Scolipede x2

Trainers

  • Poké Ball x2
  • Professor's Research x2
  • Koga x2
  • Leaf x2
  • Sabrina x2

absolutely horrendous

Pokémon

  • Drowzee x2
  • Hypno x2
  • Weezing x2
  • Koffing x2
  • Chatot x2

Trainers

  • Leaf x2
  • Professor's Research x2
  • Poké Ball x2
  • Sabrina x1
  • Cyrus x1
  • Giant Cape x2

Stun

Pokémon

  • Koffing x2
  • Weezing x2
  • Darkrai ex x2
  • Druddigon x2

Trainers

  • Poké Ball x2
  • Professor's Research x2
  • Rocky Helmet x2
  • Pokémon Communication x1
  • Leaf x1
  • Koga x2
  • Cyrus x2

This deck relies on pivoting appropriately. Most of your damage is caused either Darkrai, Poison, or Duddigon. 

The key to this deck is playing into your opponents tempo
 

Darkrai/Weavile

Pokémon

  • Koffing x1
  • Sneasel x2
  • Weezing x1
  • Spiritomb x1
  • Weavile ex x2
  • Darkrai ex x2

Trainers

  • Poké Ball x2
  • Rocky Helmet x2
  • Professor's Research x2
  • Giovanni x1
  • Leaf x2
  • Cyrus x2

Using Spiritomb, you can use his move to put damage on all cards on the opponent's field, making it easy to control who comes to the front with Cyrus, as well as letting Weavile EX always have the damage boost. Weezing is here as another starting option as he combos well with Darkrai. Weezing can poison the active pokemon while Darkrai damages it with his ability and you can get some good damage very early in the game. As you build Darkrai, you can send him in with his guaranteed 80 damage move and his 20 damage dealing ability, making him the ace in the hole.

Dark Arts (Alakazam + Greninja)

Pokémon

  • Froakie x2
  • Frogadier x2
  • Greninja x2
  • Abra x2
  • Kadabra x2
  • Alakazam x2
  • Druddigon x2

Trainers

  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2
  • Giovanni x1

1 Prize point deck which aims to counter EX that rack up energies like Celebi and Gyra EX. Deck is still able to take down Charizard and Mewtwo EXs after they discard 2 energies with the help of chip damage of Druddigon and Greninja. It can be inconsistent as you may not get to needed stage 1 or stage 2 pokemon in time, but is really fun to punish those big energy EX pokemon.

 

Pidgeot ex

Pokémon

  • Pidgeot ex x2
  • Druddigon x2
  • Pidgey x2
  • Pidgeotto x2

Trainers

  • Giovanni x2
  • Pokémon Flute x2
  • Red Card x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

Start with Druddigon and keep Pidgeot ex on bench, then use x-speed when required to clean-sweep.

Dugtrio Mew ex

Pokémon

  • Mew ex x2
  • Hitmonlee x2
  • Diglett x2
  • Dugtrio x2

Trainers

  • Potion x2
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2
  • Sabrina x2
  • Giovanni x2
  • Budding Expeditioner x1

Ideally you'd start with Hitmonlee, Diglett, and Dugtrio. If you're first energy is psychic play Diglett and hope the next one is fighting, otherwise play hitmonlee and start hitting the back line. Once you evolve Diglett, it and Hitmonlee should be able to give enough time to power up Mew ex. Dual energy is inconsistent but since each fighting mon only uses 1 energy it's tolerable. I tried only fighting energy but I found it better for mew to be able to do 20 damage. Especially if its the first mon you draw.

Psychic Winds

Pokémon

  • Pidgey x1
  • Pidgeotto x1
  • Pidgeot x1
  • Mewtwo ex x1
  • Mew ex x1
  • Meowth x1
  • Ralts x2
  • Kirlia x2
  • Gardevoir x2

Trainers

  • Potion x2
  • Poké Ball x1
  • Professor's Research x2
  • Budding Expeditioner x1
  • Leaf x2

lol???

Pokémon

  • Caterpie x2
  • Weedle x1
  • Kakuna x1
  • Beedrill x1
  • Venonat x1
  • Venomoth x1
  • Bellsprout x1
  • Weepinbell x1
  • Victreebel x1
  • Morelull x1
  • Shiinotic x1

Trainers

  • Erika x2
  • Sabrina x1
  • Leaf x1
  • Poké Ball x2
  • Professor's Research x2

Idk with this one man, I kinda was just really excited to use Victreebel when I finally got one so I threw some bs together. Had Vileplume in it originally but was taking too long to charge it up so I dropped it + a Sabrina (Victreebel can do some of the lifting there) in favor of Venomoth and Shiinotic

 

At a high level:

 

Team Galactic's Mental

Pokémon

  • Drowzee x2
  • Hypno x2
  • Mewtwo x1
  • Golett x2
  • Golurk x2

Trainers

  • Sabrina x2
  • Mythical Slab x1
  • Blue x1
  • Leaf x1
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

(Title is from a phase I had where all my decks were named after pokémon crime syndicates)

 

The basic concept of this deck is: Marowak Ex but without the Ex part (and more damage)

 

Generally I don't like having Ex cards in my lists because of the huge value lost if they die, unless they sufficiently make up for that in another way as an engine or control source (e.g. Wigglytuff Ex, Moltres Ex)