Live or Die by Turn 5- Water Energy Hyper Acceleration

Pokémon

  • Manaphy x2
  • Vaporeon x2
  • Palkia ex x2
  • Eevee x2

Trainers

  • Poké Ball x2
  • Pokémon Communication x2
  • Giant Cape x1
  • Professor's Research x2
  • Misty x2
  • Leaf x2
  • Irida x1

Strategy

Hyper acceleration! Energy acceleration go fast. Best start is usually manaphy. If going second, just put manaphy in active to make opponent think you got no pokemon and are bricking. Can't afford to be early punished by sabrina. Start eevee? Pray you get manaphy. Eevee is the one that does 20 damage because damage needs to be guaranteed against caped pokemon. Build energy to vaporeon, palkia ex. Irida is here to reduce cyrus chances. Misty for more hyper acceleration! Pull off 150 and bench damage by your second turn! Doesn't do well late game, and gets crushed by electric decks. I think it's worth it otherwise.