high skill ceiling

Not Another Crime Deck

Pokémon

  • Wigglytuff ex x2
  • Lickitung x1
  • Kangaskhan x1
  • Tauros x1
  • Porygon x1
  • Aerodactyl x1
  • Old Amber x1
  • Druddigon x2
  • Jigglypuff x2

Trainers

  • Sabrina x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

(Title is because I went through a phase where all my decks were named and themed after the various crime syndicates in pokémon- I have since moved on but this deck, as it has evolved and changed, kept the name because I think it's funny)

 

This is honestly, probably, the weirdest deck I've made. The list, just from looking at it, looks like bulls**t. But ... have faith, okay? It's actually pretty good. It's also about as close as I'll come at this point to playing the "meta." Buckle up.

 

LMAO U Thought

Pokémon

  • Drowzee x2
  • Hypno x2
  • Mawile x2
  • Spearow x2
  • Fearow x2
  • Aerodactyl x1
  • Old Amber x1

Trainers

  • Sabrina x2
  • Mythical Slab x1
  • Blue x1
  • Poké Ball x2
  • Professor's Research x2

Okay, I admit it. This deck is mean. I decided to try and come up with the deck that would do the ABSOLUTE MOST to derail what your opponent is trying to do. And here it is. You might not win, but you will definitely annoy whoever you're facing. I take it out when my recent matches have put me in a not-so-nice mood.

 

Use Hypno to put them to sleep. Use Mawile and Fearow to remove their energy. Use Aerodactyl to f***ing send their whole ass pokémon back into the deck LOL

 

Flipadelphia 2

Pokémon

  • Moltres x2
  • Moltres ex x2
  • Goldeen x2
  • Seaking x2
  • Drowzee x2
  • Hypno x2

Trainers

  • Sabrina x2
  • Blue x1
  • Poké Ball x2
  • Professor's Research x2
  • Leaf x1

Slightly modified version of my original Flipadelphia deck, where I acknowledge 3 things:

 

  1. Heliolisk is, on balance, only useful when into water decks and frequently gets no energy investment in favor of getting Moltres ready
  2. More Hypnos is better!
  3. Getting Moltres online faster is also better!

 

Flipadelphia

Pokémon

  • Moltres x2
  • Goldeen x2
  • Seaking x2
  • Helioptile x2
  • Heliolisk x2
  • Drowzee x1
  • Hypno x1

Trainers

  • Giovanni x1
  • Sabrina x2
  • Pokédex x1
  • Poké Ball x2
  • Professor's Research x2

The concept is very simple: Seaking is basically Kangaskhan on steroids. 100 HP, 80 damage for one energy, gated behind a coinflip.

Moltres gives you EX kill potential down the line for a single fire energy investment 

Heliolisk gives you guaranteed damage with the potential to match Seaking without needing lightning energy

Hypno buys you time to set up the correct play

Sabrina gives you target flexibility, Pokédex for deck visibility when drawing, Giovanni if extra damage needed 

 

Alakazam Control

Pokémon

  • Sigilyph x1
  • Mew ex x1
  • Abra x2
  • Kadabra x2
  • Alakazam x2

Trainers

  • Potion x1
  • X Speed x2
  • Poké Ball x2
  • Mythical Slab x2
  • Sabrina x1
  • Professor's Research x2
  • Budding Expeditioner x2

Deck Traits: You want to draw many cards, and pivot smartly (You're okay with making sacrifices and aim to win games 3-2) ... however, because of this the deck is INCREDIBLY consistent and can outplay any matchup.

Early Game: Start  with Sigilyph or Mew EX as a wall, and build up an Abra line on the bench.

Poison Trap

Pokémon

  • Ekans x2
  • Koffing x2
  • Arbok x2
  • Weezing x2

Trainers

  • Koga x2
  • Sabrina x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

An aggressive choice for countering and stalling out high-energy meta decks. Use Sabrina to force opponents to switch out their backline Pokémon, then secure KOs with Arbok by denying their retreat. The goal is to score points on enemy Pokémon as quickly as possible and disrupt their strategy.

Weezing is great for getting chip damage in with Gas Leak, especially on main Pokémon with high HP. It also works with Koga as a stall Pokémon, as it can take some hits before being returned to your hand and switched out for Arbok's damage attack.

Arcanine/Moltres/Wigglytuff EX control deck (Outdated, worked in A1/A1a only)

Pokémon

  • Growlithe x2
  • Arcanine ex x2
  • Moltres ex x1
  • Jigglypuff x2
  • Wigglytuff ex x2

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2
  • Giovanni x2
  • Sabrina x1

Hard to use deck that have a very high winrate against decks that primarily use pokemons with 120/130 hp. Very versatile as you can build both a Moltres/Arcanine ex combo, as well as a Wigglytuff ex to disrupt your opponent with sleep. The exception is decks that can reliably oneshot your Arcanine EX, where you NEED to build your Wigglytuff first. So meta and deck knowledge is needed.

Koga Alakazam

Pokémon

  • Abra x2
  • Kadabra x2
  • Alakazam x2
  • Koffing x2
  • Weezing x2

Trainers

  • Koga x2
  • Sabrina x1
  • Professor's Research x2
  • Poké Ball x2
  • Mythical Slab x2
  • Leaf x1

Strategy is to use Weezing to stall and poison until Alakazam is ready, then use Koga for a "free" retreat. Energy is Dark/Psychic, each Pokemon only needs a single coloured pip to function. Weezing is mostly there to act as a meatshield and poison, but I have found the fail rate of "you only get Dark energy" low enough to be worth the extra attacker. 

 

Like every other deck, a game where you can reasonably curve out Alakazam will be a good game. 

 

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Mythical Island Update

 

Reforged Steel

Pokémon

  • Caterpie x2
  • Metapod x2
  • Butterfree x2
  • Meltan x2
  • Melmetal x2
  • Mawile x1

Trainers

  • Sabrina x1
  • Professor's Research x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2

This deck requires a bit of skill to use, but it’s proven powerful against many EX decks. The main strategy centers on building up both Melmetal and Butterfree to maximize their abilities. Melmetal’s "Hard Coat" ability automatically reduces incoming damage by 20, while Butterfree’s "Healing Powder" restores 20 HP each turn to both your active and benched Pokémon. Together, they effectively reduce 40 damage per turn.