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Pidgey Gang

Pokémon

  • Pidgey x2
  • Pidgeotto x2
  • Pidgeot ex x2
  • Tauros x2
  • Druddigon x2
  • Mew ex x1

Trainers

  • Giovanni x2
  • Sabrina x2
  • Leaf x1
  • Poké Ball x2
  • Professor's Research x2

Darkrai ex

Pokémon

  • Darkrai ex x2
  • Aerodactyl ex x2
  • Shaymin x1
  • Old Amber x2

Trainers

  • Potion x2
  • Poké Ball x2
  • Professor's Research x2
  • Pokémon Communication x2
  • Leaf x2
  • Cyrus x2
  • Rocky Helmet x1

Only dark energy.

Darkrai EX is the only attacker.

Shaymin and Aerodactyl in the bench for their passives. Shaymin heals 10 points per turn to each pokemon and Aerodactyl prevents evolving active pokemon.

Cyrus can delay a heavy hit by forcing the opponent to waste an energy getting them back into play, or allow you to pick off a weakened for that has retreated. 

Because Darkrai EX and Shaymin are the only basic Pokemon, the 2 pokeballs will help you get a Darkrai EX put quickly. If not, the two Pokemon Communications will come in clutch.

Canicule

Pokémon

  • Vulpix x2
  • Ninetales x2
  • Ponyta x2
  • Rapidash x2

Trainers

  • Blaine x2
  • Giovanni x2
  • Sabrina x2
  • Professor's Research x2
  • X Speed x2
  • Poké Ball x2

Low cost.
Aggressive.
Going first you prefer to have Ponyta as active.

Dark Energy Deck

Pokémon

  • Ekans x2
  • Nidoran♂ x2
  • Koffing x2
  • Arbok x2
  • Weezing x2
  • Nidorino x1
  • Nidoking x1

Trainers

  • Potion x1
  • Poké Ball x2
  • Professor's Research x2
  • Koga x1
  • Giovanni x1
  • Sabrina x1

(You can use any weezing or Nidoking, if you don't have the full art)

There isn't a specific strategy to play this deck, so just remember the next things:


Pros of this Deck

- Low Energy Cost

- No Ex 

- Pokemon Abilities

-Really Powerful against the Psychic type

 

Cons of this deck

- You'll need a good starter hand

- The Red Card can turn around the match

Pidgeot ex

Pokémon

  • Pidgeot ex x2
  • Druddigon x2
  • Pidgey x2
  • Pidgeotto x2

Trainers

  • Giovanni x2
  • Pokémon Flute x2
  • Red Card x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

Start with Druddigon and keep Pidgeot ex on bench, then use x-speed when required to clean-sweep.

Palkia ex is all you need

Pokémon

  • Palkia ex x2

Trainers

  • Cyrus x2
  • Misty x2
  • Sabrina x2
  • Professor's Research x2
  • Irida x2
  • Giovanni x1
  • Potion x2
  • Poké Ball x2
  • Rocky Helmet x2
  • Giant Cape x1

Budget Weavile EX

Pokémon

  • Weavile ex x2
  • Sneasel x2
  • Murkrow x2
  • Honchkrow x2
  • Spiritomb x2

Trainers

  • Poké Ball x2
  • Pokémon Communication x2
  • Professor's Research x2
  • Cyrus x1
  • X Speed x2
  • Dawn x1

The plan is simple, hit them with Spiritbomb or Honchkrow to add a bit of damage, then use Weaville EX to hit them for 70 DMG. The deck works well in the early game with opportunities arising no matter what Pokemon you start with. All have 1 retreat cost so staying alive is fairly easy. Honchkrow is very useful for picking off those that wish to leave the front line. Obviously Darkrai ex does a far better job in this deck but this is the budget friendly version. The deck is very difficult when the opponent has established a board of tanks and has healing of any kind.  

Lucarchomp (Pre-A2b)

Pokémon

  • Marshadow x1
  • Riolu x2
  • Lucario x2
  • Gible x2
  • Gabite x2
  • Garchomp ex x2
  • Sudowoodo x1

Trainers

  • Pokémon Communication x1
  • Giant Cape x1
  • Cyrus x1
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2

Lucario's Fighting Coach ability can help cover for the lower damage of Gible and Gabite's attacks while they are waiting to evolve, as well as allow Marshadow and Garchomp ex to reach a crucial 120 damage break point. This allows them to OHKO the ubiquitous Arceus ex thanks to weakness, and even successfully OHKO through Giant Cape if you manage to evolve 2 Lucario.

Palkia EX High Energy

Pokémon

  • Palkia ex x2
  • Manaphy x2
  • Eevee x2
  • Vaporeon x2

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2
  • Sabrina x2
  • Misty x2

Palkia ex does massive damage but uses a lot of energy to do so. Generally, you want to start with Manaphy in the active spot which will let you set up some energy on any benched Pokemon. Use Misty to put down a lot of energy on Palkia ex or any other water Pokemon as Vaporeon will let you put it onto the active spot later on no matter what. This specific Eevee is the strongest on turn one for potential damage just in case. x Speed can be swapped out for Leaf, but use X Speed/Leaf to conserve energy when swapping. Sabrina is for a little bit of control.

Zapdos Ex(plosion)

Pokémon

  • Zapdos ex x1
  • Zapdos ex x1

Trainers

  • Sabrina x2
  • Giovanni x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2
  • Pokémon Flute x2
  • Red Card x2
  • Hand Scope x2

Always starts with a Zapdos EX, which can attack on your first attacking turn. 

Takes a few turns to power up, but high HP helps tank until that point. Use of Professor and Poke ball helps get the second one on the bench and powering up when the first is good to go. 

All the other cards help frustrate you opponents tactics, from red carding evolutions, or bring back low health basics to fill the bench. 

Live or Die by Turn 5- Water Energy Hyper Acceleration

Pokémon

  • Manaphy x2
  • Vaporeon x2
  • Palkia ex x2
  • Eevee x2

Trainers

  • Poké Ball x2
  • Pokémon Communication x2
  • Giant Cape x1
  • Professor's Research x2
  • Misty x2
  • Leaf x2
  • Irida x1

Hyper acceleration! Energy acceleration go fast. Best start is usually manaphy. If going second, just put manaphy in active to make opponent think you got no pokemon and are bricking. Can't afford to be early punished by sabrina. Start eevee? Pray you get manaphy. Eevee is the one that does 20 damage because damage needs to be guaranteed against caped pokemon. Build energy to vaporeon, palkia ex. Irida is here to reduce cyrus chances. Misty for more hyper acceleration! Pull off 150 and bench damage by your second turn! Doesn't do well late game, and gets crushed by electric decks.

absolutely horrendous

Pokémon

  • Drowzee x2
  • Hypno x2
  • Weezing x2
  • Koffing x2
  • Chatot x2

Trainers

  • Leaf x2
  • Professor's Research x2
  • Poké Ball x2
  • Sabrina x1
  • Cyrus x1
  • Giant Cape x2

Darkrai EX & Giratina EX

Pokémon

  • Darkrai ex x2
  • Giratina ex x2
  • Druddigon x2

Trainers

  • Professor's Research x2
  • Leaf x2
  • Red x2
  • Sabrina x1
  • Cyrus x1
  • Iono x1
  • Poké Ball x2
  • Giant Cape x2
  • Rocky Helmet x1

Giratina-ex & Darkrai-ex

Pokémon

  • Darkrai ex x2
  • Giratina ex x2

Trainers

  • Potion x2
  • Giant Cape x2
  • Pokémon Center Lady x2
  • Poké Ball x2
  • Professor's Research x2
  • X Speed x1
  • Sabrina x1
  • Leaf x1
  • Cyrus x1
  • Red x2

Psychic Trio

Pokémon

  • Uxie x2
  • Mesprit x2
  • Azelf x2
  • Mew ex x1

Trainers

  • Sabrina x1
  • Cyrus x1
  • Dawn x1
  • Mythical Slab x2
  • Pokémon Communication x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

Great at one shotting Ex Cards with Mesprit.

Use Azelf and Cyrus to take out who you want.

Get the trio quickly using Oak, Balls, Slabs and Comms.

Ideally Uxie out first to generate energy on benched Mesprit.

Mew is good if you need to tank some damage, and in some cases its worth building up genome hacking.

Use X Speeds as needed to swap out mon. Works well with Dawn for a surprise attack with Mesprit.

Keep your copies of the trio in you hand, so opponent thinks their safe from your Mesprit when they K.O one of your trio.

One Punch

Pokémon

  • Machop x2
  • Machoke x2
  • Machamp ex x2
  • Riolu x2
  • Lucario x2

Trainers

  • Potion x2
  • Poké Ball x2
  • Giant Cape x2
  • Professor's Research x2
  • Sabrina x2

Simple deck that combines Lucario's damage buff with the Machop/Machoke/Machamp ex high damage output and survivability. 

Darkrai ex Greninja

Pokémon

  • Froakie x2
  • Frogadier x2
  • Greninja x2
  • Darkrai ex x2
  • Druddigon x2

Trainers

  • Cyrus x2
  • Professor's Research x2
  • Leaf x1
  • Poké Ball x2
  • Pokémon Communication x2
  • Potion x1

Not Another Crime Deck

Pokémon

  • Wigglytuff ex x2
  • Lickitung x1
  • Kangaskhan x1
  • Tauros x1
  • Porygon x1
  • Aerodactyl x1
  • Old Amber x1
  • Druddigon x2
  • Jigglypuff x2

Trainers

  • Sabrina x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

(Title is because I went through a phase where all my decks were named and themed after the various crime syndicates in pokémon- I have since moved on but this deck, as it has evolved and changed, kept the name because I think it's funny)

 

This is honestly, probably, the weirdest deck I've made. The list, just from looking at it, looks like bulls**t. But ... have faith, okay? It's actually pretty good. It's also about as close as I'll come at this point to playing the "meta." Buckle up.

 

Tiger Balm

Pokémon

  • Incineroar ex x2
  • Litten x2
  • Torracat x1
  • Turtonator x1
  • Turtonator x1

Trainers

  • Lillie x1
  • Guzma x1
  • Sabrina x1
  • Poké Ball x2
  • Professor's Research x2
  • Giant Cape x1
  • Rocky Helmet x1
  • Rare Candy x2
  • Kiawe x2

Preferably start with your turtles and charge them up with Kiawe and clean up with Incineroar at the end. But opening with Incineroar and cleaning up with a turtle afterwards isn't that bad, but it will be easier for your opponent to score 3 points that way. Incineroar can immediately swing with fire fang when coming off the bench which is why you play him instead of something like Charizard or Infernape that take longer to get started since Turtonator will be eating up your energy every turn it attacks.