combo

Assault

Pokémon

  • Darkrai ex x2
  • Froakie x2
  • Frogadier x2
  • Greninja x2
  • Druddigon x2

Trainers

  • Poké Ball x2
  • Professor's Research x2
  • Rocky Helmet x2
  • Cyrus x2
  • Misty x2

Budget Weavile EX

Pokémon

  • Weavile ex x2
  • Sneasel x2
  • Murkrow x2
  • Honchkrow x2
  • Spiritomb x2

Trainers

  • Poké Ball x2
  • Pokémon Communication x2
  • Professor's Research x2
  • Cyrus x1
  • X Speed x2
  • Dawn x1

The plan is simple, hit them with Spiritbomb or Honchkrow to add a bit of damage, then use Weaville EX to hit them for 70 DMG. The deck works well in the early game with opportunities arising no matter what Pokemon you start with. All have 1 retreat cost so staying alive is fairly easy. Honchkrow is very useful for picking off those that wish to leave the front line. Obviously Darkrai ex does a far better job in this deck but this is the budget friendly version. The deck is very difficult when the opponent has established a board of tanks and has healing of any kind.  

Zapdos Ninja

Pokémon

  • Froakie x2
  • Frogadier x2
  • Greninja x2
  • Zapdos ex x2

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Hand Scope x1
  • Red Card x1
  • Professor's Research x2
  • Sabrina x2

It's simple: while using Zapdos Ex, which has the potential to deal up to 200 damage with just three Energy, you evolve Froakie to get Greninja. It's a pretty fun combo that, along with the red card and the hand scope, can be quite annoying for your opponent. IMPORTANT: You should only use Lightning Energy since Froakie's first two stages don’t require Water Energy, and for Greninja, you only use his ability. This way, you can deal damage to the benched Pokémon with Greninja while using Zapdos Ex to damage the active Pokémon.

Dugtrio Mew ex

Pokémon

  • Mew ex x2
  • Hitmonlee x2
  • Diglett x2
  • Dugtrio x2

Trainers

  • Potion x2
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2
  • Sabrina x2
  • Giovanni x2
  • Budding Expeditioner x1

Ideally you'd start with Hitmonlee, Diglett, and Dugtrio. If you're first energy is psychic play Diglett and hope the next one is fighting, otherwise play hitmonlee and start hitting the back line. Once you evolve Diglett, it and Hitmonlee should be able to give enough time to power up Mew ex. Dual energy is inconsistent but since each fighting mon only uses 1 energy it's tolerable. I tried only fighting energy but I found it better for mew to be able to do 20 damage. Especially if its the first mon you draw.

Gyarados Dump

Pokémon

  • Chatot x1
  • Magikarp x2
  • Gyarados ex x2
  • Helix Fossil x2
  • Dome Fossil x2

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x1
  • Misty x2
  • Sabrina x2

Use Chatot to get your Gyarados out as fast as possible. Burn as many cards as possible from your hand to insure maximum chance for new cards.

Mew Mewtwo Gardevoir

Pokémon

  • Mewtwo ex x2
  • Mew ex x1
  • Ralts x2
  • Kirlia x2
  • Gardevoir x2

Trainers

  • X Speed x1
  • Poké Ball x2
  • Mythical Slab x2
  • Professor's Research x2
  • Sabrina x1
  • Blue x1
  • Leaf x1
  • Giovanni x1

Gardevoir to gather energy for Mew/Mewtwo

Use item cards and Professor card to gather the Pokémon you want, the priority order to use (I think) should be: Poke Ball, Professor's Research, Mythical Slab 

Depending on active pokémon of opponent you use either Mew or Mewtwo, example: if your opponent has Charizard, you can use Mew to copy its attac and kill it in one hit

You can use Mewtwo EX both as tank (use Leaf when it is close to die) and also to attack

Chatot FTW

Pokémon

  • Machop x2
  • Machoke x2
  • Machamp ex x2
  • Aerodactyl ex x1
  • Chatot x1
  • Mew x1

Trainers

  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2
  • Giovanni x1
  • Sabrina x2
  • Budding Expeditioner x1
  • Leaf x1
  • Old Amber x1

Fighting energy only! Start with Chatot and cycle through and work to get Machamp on the board as quickly as possible. Aerodactyl is primarily used for control and Mew can be used as a nice counter to Mewtwo decks. A bit slow to set up, but Machop (1 energy) and Machoke (2 energy) can pack a punch on their own as you work up to Machamp if necessary.

Mewtwo EX/Gardevoir Ramp

Pokémon

  • Mewtwo ex x2
  • Ralts x2
  • Kirlia x2
  • Gardevoir x2
  • Sigilyph x2

Trainers

  • Sabrina x2
  • Professor's Research x2
  • Poké Ball x2
  • Mythical Slab x2
  • X Speed x2

The core combo of this deck is having a Mewtwo EX as the active Pokemon with two energies while having a Gardevoir on your bench. This will allow you to put two energies on Mewtwo every turn, letting you play Psydrive every turn. Once this combo activates, there aren't many decks that can tank that much reliable damage.

Arcanine EX

Pokémon

  • Growlithe x2
  • Arcanine ex x2
  • Moltres ex x2
  • Mew ex x1

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Red Card x1
  • Professor's Research x2
  • Giovanni x1
  • Budding Expeditioner x1
  • Sabrina x1
  • Leaf x1

Brock Buster

Pokémon

  • Geodude x2
  • Onix x2
  • Graveler x2
  • Golem x1
  • Golem x1
  • Marshadow x2

Trainers

  • Potion x2
  • Poké Ball x2
  • Professor's Research x2
  • Giovanni x1
  • Brock x2
  • Sabrina x1

This Deck needs some versatile thinking, as you can use Brock with both Onix for a quick sweep on the 4th turn (starting second in a match) and surprise your opponent with a Golem fully set up and ready to roll, as well as baiting/ stalling your opponent with a Marshadow trap to tear down their best pokémon (I find it extremely good against Pikachu that gets one-shotted thanks to weakness).