combo

lol???

Pokémon

  • Caterpie x2
  • Weedle x1
  • Kakuna x1
  • Beedrill x1
  • Venonat x1
  • Venomoth x1
  • Bellsprout x1
  • Weepinbell x1
  • Victreebel x1
  • Morelull x1
  • Shiinotic x1

Trainers

  • Erika x2
  • Sabrina x1
  • Leaf x1
  • Poké Ball x2
  • Professor's Research x2

Idk with this one man, I kinda was just really excited to use Victreebel when I finally got one so I threw some bs together. Had Vileplume in it originally but was taking too long to charge it up so I dropped it + a Sabrina (Victreebel can do some of the lifting there) in favor of Venomoth and Shiinotic

 

At a high level:

 

PSN

Pokémon

  • Bruxish x1
  • Grimer x2
  • Muk x2
  • Koffing x1
  • Weezing x2
  • Salandit x2
  • Koffing x1

Trainers

  • Koga x2
  • Sabrina x1
  • Blue x1
  • Leaf x1
  • Poké Ball x2
  • Professor's Research x2

The basic concept behind this deck is to take advantage of venoshock as much as you possibly can

 

Salandit from MI is an easy throw-in because it requires a single neutral energy for its Venoshock, essentially a free additional type into a Celebi heavy meta, as well as a one energy 50 damage attack (70 on grass, one shots poisoned Snivy/Servile) from a basic pokémon

 

Team Galactic's Mental

Pokémon

  • Drowzee x2
  • Hypno x2
  • Mewtwo x1
  • Golett x2
  • Golurk x2

Trainers

  • Sabrina x2
  • Mythical Slab x1
  • Blue x1
  • Leaf x1
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

(Title is from a phase I had where all my decks were named after pokémon crime syndicates)

 

The basic concept of this deck is: Marowak Ex but without the Ex part (and more damage)

 

Generally I don't like having Ex cards in my lists because of the huge value lost if they die, unless they sufficiently make up for that in another way as an engine or control source (e.g. Wigglytuff Ex, Moltres Ex)

 

F Pikachu

Pokémon

  • Geodude x1
  • Graveler x1
  • Golem x1
  • Onix x2
  • Geodude x1
  • Graveler x1
  • Golem x1
  • Marshadow x2

Trainers

  • Brock x2
  • Sabrina x2
  • Leaf x1
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2

(Title allowed? Skull emoji)

 

I hate the Pikachu Ex deck. Like, I really, REALLY hate it.

 

So this deck is just, middle finger to Pikachu Ex.

 

I don't think there is a lot to discuss here, one of my rare non-control decks. I put half and half of the Golem line from GA and MI just to give options while fighting. The deck beat a Celebi deck after I built it so surely it can't be terrible, right? And I didn't even have to use Marshadow to do it HAHA

 

(The guy ragequit lmao)

Not Another Crime Deck

Pokémon

  • Wigglytuff ex x2
  • Lickitung x1
  • Kangaskhan x1
  • Tauros x1
  • Porygon x1
  • Aerodactyl x1
  • Old Amber x1
  • Druddigon x2
  • Jigglypuff x2

Trainers

  • Sabrina x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

(Title is because I went through a phase where all my decks were named and themed after the various crime syndicates in pokémon- I have since moved on but this deck, as it has evolved and changed, kept the name because I think it's funny)

 

This is honestly, probably, the weirdest deck I've made. The list, just from looking at it, looks like bulls**t. But ... have faith, okay? It's actually pretty good. It's also about as close as I'll come at this point to playing the "meta." Buckle up.

 

LMAO U Thought

Pokémon

  • Drowzee x2
  • Hypno x2
  • Mawile x2
  • Spearow x2
  • Fearow x2
  • Aerodactyl x1
  • Old Amber x1

Trainers

  • Sabrina x2
  • Mythical Slab x1
  • Blue x1
  • Poké Ball x2
  • Professor's Research x2

Okay, I admit it. This deck is mean. I decided to try and come up with the deck that would do the ABSOLUTE MOST to derail what your opponent is trying to do. And here it is. You might not win, but you will definitely annoy whoever you're facing. I take it out when my recent matches have put me in a not-so-nice mood.

 

Use Hypno to put them to sleep. Use Mawile and Fearow to remove their energy. Use Aerodactyl to f***ing send their whole ass pokémon back into the deck LOL

 

Catch These Z's

Pokémon

  • Drowzee x2
  • Hypno x2
  • Jynx x2
  • Flabébé x2
  • Floette x2
  • Florges x2

Trainers

  • Sabrina x2
  • Leaf x1
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2

I am beginning to realize that in PTGCP, I am a control player. I think it's a result of the crazy number of options for ramping that Ex decks have available to them, plus the fact that most control cards will only give up one point when you kill them. So I stall for time while I set up to murder your Ex and win with 2 KO's while I make you fish for 3. Does it always work? No. Does it feel leaps and bounds better than losing because your opponent killed your Charizard Ex and leapfrogged from 1-2 to 3-2? Yes. Yes it does.

 

Team Rocket Blasts Off (Real)

Pokémon

  • Ekans x2
  • Arbok x2
  • Koffing x1
  • Koffing x1
  • Weezing x2
  • Meowth x2

Trainers

  • Koga x2
  • Sabrina x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

Okay, I have NO CLUE what that other Team Rocket deck is on about. Muk??? Yeah right like Team Rocket EVER used Muk. Here's the REAL Team Rocket Blasts Off.

 

Very simple: Get Weezing up, use ability to poison enemy active pokémon. Use Koga to get Weezing out, put Arbok in, trap enemy pokémon. Repeat until win. If, for any reason, you are dead drawing and you have a Meowth, put it in as a card draw engine to get things moving, it's okay if it dies. This deck absolutely slaps Mewtwo/Mew/Gardevoir decks silly and is competitive with most other meta decks.

 

Flipadelphia 2

Pokémon

  • Moltres x2
  • Moltres ex x2
  • Goldeen x2
  • Seaking x2
  • Drowzee x2
  • Hypno x2

Trainers

  • Sabrina x2
  • Blue x1
  • Poké Ball x2
  • Professor's Research x2
  • Leaf x1

Slightly modified version of my original Flipadelphia deck, where I acknowledge 3 things:

 

  1. Heliolisk is, on balance, only useful when into water decks and frequently gets no energy investment in favor of getting Moltres ready
  2. More Hypnos is better!
  3. Getting Moltres online faster is also better!

 

Flipadelphia

Pokémon

  • Moltres x2
  • Goldeen x2
  • Seaking x2
  • Helioptile x2
  • Heliolisk x2
  • Drowzee x1
  • Hypno x1

Trainers

  • Giovanni x1
  • Sabrina x2
  • Pokédex x1
  • Poké Ball x2
  • Professor's Research x2

The concept is very simple: Seaking is basically Kangaskhan on steroids. 100 HP, 80 damage for one energy, gated behind a coinflip.

Moltres gives you EX kill potential down the line for a single fire energy investment 

Heliolisk gives you guaranteed damage with the potential to match Seaking without needing lightning energy

Hypno buys you time to set up the correct play

Sabrina gives you target flexibility, Pokédex for deck visibility when drawing, Giovanni if extra damage needed