combo

Celebi Ex X Serperior

Pokémon

  • Celebi ex x2
  • Snivy x2
  • Servine x2
  • Serperior x2
  • Dhelmise x1

Trainers

  • Erika x2
  • Professor's Research x2
  • Giovanni x1
  • Sabrina x1
  • Poké Ball x2
  • Potion x1
  • X Speed x1
  • Red Card x1

Start (if possible) with Dhelmise if first playing or Celebi if second

Build Serperior to double energies

If Dhelmise is active put 1 energy at the start. The other energies are preferably for Celebi

MEWTHREE

Pokémon

  • Mewtwo ex x2
  • Mewtwo x1
  • Ralts x2
  • Kirlia x2
  • Gardevoir x2

Trainers

  • Professor's Research x2
  • Sabrina x2
  • Poké Ball x2
  • X Speed x2
  • Potion x2
  • Red Card x1

  • Mewtwo as tank, focus energy on EX
  • Save 1 xspeed in hand for tank retreat
  • Use extra ralts to tank hits and delay

Exeggutor ex Butterfree

Pokémon

  • Caterpie x2
  • Metapod x2
  • Butterfree x2
  • Exeggcute x2
  • Exeggutor ex x2
  • Erika x2

Trainers

  • Sabrina x1
  • Potion x2
  • Poké Ball x2
  • Red Card x1
  • Professor's Research x2

The goal of this deck is to be able to consistently heal your active side (preferably Exeggutor EX), so you'll need to draw Pokemon cards as soon as possible. In games where the opponent starts, we'll have the chance to draw during the first turn if we have Caterpie in the active spot.

Birb & Snek

Pokémon

  • Ekans x2
  • Arbok x2
  • Pidgey x2
  • Pidgeotto x2
  • Pidgeot x2

Trainers

  • Sabrina x2
  • Giovanni x1
  • Potion x2
  • X Speed x1
  • Poké Ball x2
  • Professor's Research x2

Fun deck that can give you full control of your opponent’s board. Try to start with Ekans to get Arbok out while working toward a Pidgeot on your bench. Pidgeot (and Sabrina if your draws are failing you) can then work to get rid of Pokemon you don’t want to fight, while Arbok can hold the one’s you do until they’re done for. Could also sub in a Drowsee/Hypno to try and sleep as well. 

Charizard Ex (122)

Pokémon

  • Charmander x1
  • Charmeleon x2
  • Charizard ex x2
  • Moltres ex x2
  • Old Amber x2

Trainers

  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2
  • Giovanni x1
  • Sabrina x2

Charizard Ex deck - 122 split

This deck uses only 1 Charmander. The reason is:

  • Once you have a Charizard Loaded you win
  • Higher chance to start with Moltres
  • Pokeball still gives 50% chance charmander after first moltres, or 100% moltres if you start with charmander

 

Strategy:

Load Charizard of energy, hopefully 5 before putting him on bench

In mirror, first player to play charizard in the active spot looses

Fossil tech, to avoid sabrinas
 


Flex Spots:

Angry Musical Chairs

Pokémon

  • Mankey x2
  • Primeape x2
  • Hitmonlee x1
  • Hitmonchan x1
  • Clobbopus x2
  • Grapploct x2

Trainers

  • Sabrina x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

Fun deck to keep them on their toes if all works as planned.  Mankey to Primape high potential damage output while high HP Grappolt keeps their active on rotation while dealing good damage simultaneously.  Takes some time to set up if early cards draws don't go your way which is where Hitmonlee/Hitmonchan come in to do some popshots in the mean time. 

Poison Trap

Pokémon

  • Ekans x2
  • Koffing x2
  • Arbok x2
  • Weezing x2

Trainers

  • Koga x2
  • Sabrina x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2
  • Professor's Research x2

An aggressive choice for countering and stalling out high-energy meta decks. Use Sabrina to force opponents to switch out their backline Pokémon, then secure KOs with Arbok by denying their retreat. The goal is to score points on enemy Pokémon as quickly as possible and disrupt their strategy.

Weezing is great for getting chip damage in with Gas Leak, especially on main Pokémon with high HP. It also works with Koga as a stall Pokémon, as it can take some hits before being returned to your hand and switched out for Arbok's damage attack.

Koga Alakazam

Pokémon

  • Abra x2
  • Kadabra x2
  • Alakazam x2
  • Koffing x2
  • Weezing x2

Trainers

  • Koga x2
  • Sabrina x1
  • Professor's Research x2
  • Poké Ball x2
  • Mythical Slab x2
  • Leaf x1

Strategy is to use Weezing to stall and poison until Alakazam is ready, then use Koga for a "free" retreat. Energy is Dark/Psychic, each Pokemon only needs a single coloured pip to function. Weezing is mostly there to act as a meatshield and poison, but I have found the fail rate of "you only get Dark energy" low enough to be worth the extra attacker. 

 

Like every other deck, a game where you can reasonably curve out Alakazam will be a good game. 

 

----

 

Mythical Island Update

 

Reforged Steel

Pokémon

  • Caterpie x2
  • Metapod x2
  • Butterfree x2
  • Meltan x2
  • Melmetal x2
  • Mawile x1

Trainers

  • Sabrina x1
  • Professor's Research x2
  • Potion x2
  • X Speed x2
  • Poké Ball x2

This deck requires a bit of skill to use, but it’s proven powerful against many EX decks. The main strategy centers on building up both Melmetal and Butterfree to maximize their abilities. Melmetal’s "Hard Coat" ability automatically reduces incoming damage by 20, while Butterfree’s "Healing Powder" restores 20 HP each turn to both your active and benched Pokémon. Together, they effectively reduce 40 damage per turn.